AI Insights · Timothy · July 2023
Top 5 Vikings Games on iOS in Australia - Q2 2023
Explore the performance of the top 5 Viking-themed games on iOS in Australia for Q2 2023, including their revenue, downloads, and active user trends.
In Q2 2023, Viking-themed games on iOS in Australia showed varied performance in terms of revenue, downloads, and active users. Here's a detailed look at the top 5 games in this category.
Viking Rise: Valhalla from IGG.COM experienced a remarkable increase in weekly revenue, starting from around $689 in early April and peaking at $8.3K in mid-June. Weekly downloads showed a different trend, with a notable peak of 5.7K in mid-April but later stabilizing to just under 1K by the end of June. Active users saw a steady rise in April, peaking at 5.1K in mid-May, followed by a gradual decline, closing June with approximately 3.5K active users.
Vikingard by NetEase Interactive Entertainment PTE. LTD had fluctuating revenue, starting at $4.5K in late March and dropping to about $1.4K by the end of June. Downloads were relatively low, peaking at 826 in early April and then declining to around 171 by late June. Active users showed a similar downward trend, starting at 1.4K in late March and ending at just under 870 by the end of June.
Frostborn: Coop Survival from Kefir had relatively modest revenue, peaking at $704 in early April and ending the quarter at $426. Downloads were consistently low, never exceeding 96 per week. Active users, however, showed some resilience, climbing from 124 in late March to a peak of 144 in mid-June before dropping to 98 by the end of the quarter.
Vikings: War of Clans by Plarium LLC saw significant revenue fluctuations, with peaks of $5.7K in late March and $6.7K in mid-June. Weekly downloads were minimal, peaking only at 121 in late April. Active users remained relatively stable, maintaining around 240-370 users throughout the quarter.
Bad North: Jotunn Edition by Raw Fury had the lowest revenue among the top 5, generally hovering around $50-$70 per week. Downloads were also minimal, peaking at 17 in early April and late June. Active user data for this game was not provided.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.